Open for Roblox commissions

MoonFrost

I build polished Roblox mechanics, UI flows, combat systems, inventory logic, map voting, shops, camera tools, and round-based gameplay systems for playable experiences.

5+ Years scripting
76+ Clients served
LUA

Luau Scripting

Clean, modular scripts for gameplay loops, tools, services, and server validation.

FPS

Combat & Weapons

Raycast guns, recoil, hit registration, ability logic, and secure damage handling.

UI

Interface Design

Responsive menus, shops, inventory screens, and player feedback flows.

INV

Inventory Systems

Item storage, equip logic, drag-and-drop, and progression tracking.

GML

Round-Based Games

Lobby flow, round transitions, win conditions, and state management.

MAP

Map Voting

Voting UI for round selection with multiplayer decision logic.

BLD

Build Mode

Placement workflows for object positioning, grid snapping, and editing.

HUB

Matchmaking & Lobbies

Cross-server matchmaking, party management, and seamless teleport integration.

CAM

Camera Systems

Dynamic camera control, cinematic cuts, and surveillance monitoring.

SHP

Shop & Economy

Purchase interfaces, currency flow, pricing, and economy design.

DB

Data Persistence

DataStore integration, session locking, save/load, and data migration.

SEC

Remote Security

Server-side validation, anti-exploit remotes, and rate limiting.

ANI

Animation & Tweening

Smooth UI tweens, character animations, VFX, and transitions.

TLS

Tool Systems

Equippable tools, activation logic, cooldowns, and multiplayer sync.

RWD

Rewards & Monetization

Spin wheels, daily rewards, game passes, and monetization loops.

Selected Works

A curated showcase of gameplay mechanics.

Review functional demonstrations of user interfaces, combat systems, and core game loops developed for Roblox experiences.

Build Mode System

Placement workflow for build-mode object positioning and player editing.

Custom Animated Monster Rig

Rigged creature showcase with animation behavior for Roblox gameplay.

Ability Interaction Demo

Input-driven gameplay interaction with polished timing and feedback.

Flying & Destruction

Movement and destruction mechanics built for action-heavy experiences.

Round-Based Game Loop

Core gameplay framework for lobby flow, rounds, transitions, and player state.

Gun System

Weapon logic with responsive firing, hit handling, and combat-ready presentation.

Inventory System

Item storage and player-facing inventory interactions for game progression.

Map Voting

Voting flow for round selection with clear UI and multiplayer decision logic.

Security Cameras System

Camera switching and surveillance-style monitoring for immersive Roblox maps.

Simple Shop System

Purchase interface with clear item selection and player-friendly economy flow.

Spin Wheel Rewards

Reward wheel animation and prize logic for daily rewards or monetization loops.

Steal A Pet Mechanic

Steal-and-secure style gameplay mechanic for competitive collection experiences.

RNG System

Random number generation and probability system for rare item spins and chance events.

Exit